A factor with positive or negative effect on the Happiness applied on a daily basis and distributed throughout the whole 24 hour period between two migrations.
To read the whole list of daily happiness modifiers click here.
The feature provides a variety of tasks with various difficulty, appropriate for the individual development of each account. Players must complete them throughout the day the tasks were made for. For each successfully completed task a certain number of points is gained. According to the accumulated points, various prizes are given, such as resources and a right to spin the Wheel of fortune. Every day at midnight (server time) new tasks are generated and progress of the previously unfinished tasks is lost. All prizes which were not taken up to this moment get lost. Every Monday all player's points are calculated, and according to their value an additional reward in the form of a chest with resources is given. The feature is available in the Tavern and accessible to all the players wıth level 6 or above of their global accounts.
A regular event in Imperia Online. By fighting and trying to destroy the Dark fortress you win gold without losing any army. The Dark fortress' main characteristics:
- No soldiers or siege machines are lost during attacks.
- The Dark Fortress is active for only 8 hours.
- Each attack is a fortress siege.
- The total travel time of each attacking army depends on the realm's speed: in realm with speed x2 is 30 minutes, in realm with speed x4 is 15 minutes, in realm with speed x10 is 6 minutes.
- You deal damage to the Dark Fortress based on your army's overall attack.
- The gold won after each attack is based on the damage your army has done to the Dark Fortress. Its amount decreases progressively.
- When you have dealt damage equal to over 10% of the Dark fortress' hit points, you will be gaining a minimal amount of gold.
- After dealing damage equal or greater than 30% of the Fortress' total hit points, the option for instant attack on it gets unavailable
- The personal chest rewards will be decreased 2 times, in case the The Dark fortress is not defeated. The smallest reward could be a chest with 1-hour production.
- Ranking is based on the total damage dealt.
Losing a battle.
One of the skills available to Generals upon leveling up. Increases the [Morale of the army when defending. Level 1: +2 Morale; Level 2: +4 Morale; Level 3: +6 Morale; Level 4: +8 Morale; Level 5: +12 Morale
One of the skills available to Generals upon leveling up. Increases the number of preserved civilians allowed by the Fortress level. Level 1: +10% civilians; Level 2: +20% civilians; Level 3: +30% civilians; Level 4: +40% civilians; Level 5: +60% civilians
One of the skills available to Generals upon leveling up. Increases the amount of preserved resources allowed by the Fortress level. Level 1: +10% resources; Level 2: +20% resources; Level 3: +30% resources; Level 4: +40% resources; Level 5: +80% resources
Losing a battle in defense.
One of the skills available to Generals upon leveling up. Increases the Attack of all units in the defending army. Level 1: +1% Attack, Level 2: +2% Attack, Level 3: +4% Attack, Level 4: +6% Attack, Level 5: +10% Attack
Winning a battle in defense.
Demolitions units are Siege Engines that during a Fortress Siege attack the enemy Fortress in Melee combat. They join the attacking Infantry on the Assault Line; however, they have a separate Assault Limit from the Infantry.
The Demolitions Assault Limit is equal to 3 times the Base Garrison of the attacked Fortress, divided by the Operating Crew of the attacking Siege Engines.
During Field Battle or Fortress Sacking, the Demolitions units are positioned at the Artillery Line, and cannot attack other enemy units. They are likely to be destroyed if the enemy Infantry reaches them.
The currently existing Demolitions units are:
- Battering Ram
The Demolitions Assault Limit determines the maximum number of Demolitions-type Siege Engines in the Assault Line that can attack a particular Fortress simultaneously during a Fortress Assault.
Every Demolitions-type Siege Engine occupies a number of Demolitions Assault Limit slots equal to its Operating Crew.
The Demolitions Assault Limit is equal to 3 times the Base Garrison of the attacked Fortress, as follows:
Level 1 Fortress: 150 Demolitions Assault Limit
Level 2 Fortress: 300 Demolitions Assault Limit
Level 3 Fortress: 600 Demolitions Assault Limit
Level 4 Fortress: 1,200 Demolitions Assault Limit
Level 5 Fortress: 2,400 Demolitions Assault Limit
Level 6 Fortress: 4,800 Demolitions Assault Limit
Level 7 Fortress: 9,600 Demolitions Assault Limit
Level 8 Fortress: 19,200 Demolitions Assault Limit
Level 9 Fortress: 38,400 Demolitions Assault Limit
Special resource in "The Great People" bought with real money or granted for free. Diamonds are used in game for various extras and facilities. They can be purchased or earned.
For more information about diamonds click here.
Transferring purchased diamonds from one realm to another, part of your global account, where you log into with the same username and password. The option is available in Diamonds Transfer tab of Premium menu.
The alliance position taking care of alliance standings and diplomatic relationships with other alliances, either allies or adversaries. Special bonus - +1 daily Honor point but only in the second and third loyalty status stage.
For more information about diplomacy officer’s rights and benefits click here.
A special trait acquired by the Emperor upon breaking dynasty peace, imposing a penalty of -5 morale in every battle. The emperor can be pronounced for Disgraceful more than once and if so the effect will accumulate. When a new emperor rises to the throne the trait is not succeeded.
Spying or attacking players you have signed dynasty peace with leads to its disruption and acquisition of the trait Disgraceful for the Emperor. The user who breaks the dynasty peace is also punished with -10 honor points.
For more information about disruption of dynasty peace click here.
A Division is an autonomous body of troops during a battle, part of a Battle Line. Regardless of their Type, all Combat Units in a Division fight together and are considered a single target for purposes of enemy Attacks.
Divisions are used only in Field Battle, and only for the Archery or Frontline Battle Lines. A Battle Line's Divisions are always one Center and two Flanks.
In the Archery Line the different types of Archers are proportionally deployed across the three Divisions. Destroying a player's Archery Line Division with your Melee troops grants the opportunity for a Flanking Attack against his remaining Frontline Divisions.
In the Frontline, all Melee units are assigned to a Division according their Priority Deployment. After any preliminary attacks by Ranged units, Frontline Division enter Melee combat with the corresponding enemy Frontline Division: Flank against Flank, Center against Center. Destroying a player's Frontline Division grants your Melee troops the opportunity to advance and attack his Archery Division behind.
If all troops in a Frontline Division are killed, they're immediately replaced by the Reserve. For all intents and purposes the Reserve becomes that Frontline Division until the end of the Field Battle, or until destroyed.
A marriage between two Great people of different empires. Players may send their Great people (members of the Imperial family or "Other relatives" category) to other players as a Marriage Candidate in order to sign a dynasty peace treaty. The dynasty peace continues until all descendants of the couple die or until it is broken by one of the players.
For more information about dynasty marriages click here