A faster way to increase the level of experience of your generals and governors. In order to perform training you need to build the necessary levels of Gubernatorial headquarters and Headquarters as the allowed level of training is related directly to these buildings’ level. The training is paid in the four resources.
For more information about paid experience upgrade click here.
The place where all Great people live. With its upgrade you can accept more Nobles to the Imperial court. The palace has two wings - Headquarters and Gubernatorial headquarters necessary for performing paid training of the governors and generals for new experience levels.
For more information about the Palace click here.
Trained in: Cavalry Barracks
Prerequisites: Melee Attack 22, War Horses 16, Armor 22, Army Drills 15, Centralization 11
• Type: Melee, Cavalry
• Priority Deployment: Flank (Frontline)
+ Impetuous: This unit is boosted when attacking – Attack x 1.2
+ Charge: This unit is boosted in the first round of combat – Attack x 2
+ Close Combat: Attack x 4 vs. Archers
+ Equestrian Combat: Attack x 2 vs. Swordsmen
+ Maneuverable: This unit is boosted when fighting in a Flank – Attack x 1.1, Hit Points x 1.1
- Vulnerable to Spearmen: Against this unit the Attack of Pikemen and Men-at-Arms is increased
- Short Reach: Attack x 0.17 vs. Spearmen
- Rider: This unit cannot attack during Fortress Assault
- Close Quarters Disadvantage: This unit suffers penalties during Fortress Sacking – Attack x 0.5, Hit Points x 0.5
For detailed unit stats, click here.
The key to an Empire. The password is exclusively personal and must not be shared with anybody else no matter how trusted and close to the owner he is. The more complex a password is (at least 10 symbols, a combination of small and big letters, numbers and special symbols), the safer your account will be.
Type of alliance agreement in Imperia Online. Implies lack of attacks and wars between both alliances and tax free war declaration for one of the allies if the other one has been involved in a war as a defender.
For more information about peace treaty click here.
Conquering a territory without using force. In Imperia Online you can annex peacefully free terrains, independent cities and vassals. Free terrains within your exclusive zone can be annexed only peacefully and you can send up to 25 000 villagers for settling on the new territory and pay the necessary resources for the primary buildings.
When annexing vassals and independent cities peacefully, you only have to pay resources, equal to the price of all buildings in the holding multiplied by x1,5.
For more information about annexation click here.
Trained in: Infantry Barracks
Prerequisites: Melee Attack 1, Military Doctrine 2, Army Drills 15, Centralization 11, Armor 18
• Type: Melee, Infantry, Spearman
• Priority Deployment: Center (Frontline)
+ Polearm: Attack x 2 vs. Cavalry
+ Spear Wall: This unit is immune to Cavalry's Charge bonus to Attack
+ Charge: This unit is boosted in the first round of combat – Attack x 1.2
+ Strength In Numbers: For every 1000 Phalanx they receive +0,5% to Attack (max. 100%)
- Vulnerable to Archers: Against this unit the Attack of all Archers is increased
- Hand-to-Hand Disadvantage: Attack x 0.5 vs. Swordsmen
- Heavy Troop: This unit suffers penalties when fighting in a Flank – Attack x 0.8, Hit Points x 0.8
- Offensive Spirit: If garrisoned, this unit suffers penalties during Fortress Sacking – Attack x 0.5
For detailed unit stats, click here.
Troops engage the opponent's civil population. If there is a defending field army, it must be destroyed first so that the pillage could be performed, i.e. Field battle is conducted before the pillage. Gold is earned for every killed villager. It’s punished with Honor drop.
For more information about Pillage click here, here and here.
One of the skills available to Generals upon leveling up. Increases the Pillage Strength of the army. Level 1: +4% Pillage Strength: Level 2: +6% Pillage Strength; Level 3: +10% Pillage Strength; Level 4: +14% Pillage Strength; Level 5: +20% Pillage Strength
Measurement for the development of a player in some aspect of the game. There are two types of points in Imperia Online: net worth points, measuring the economic advancement, and military points, determining the military achievement extent.
Sampling the public opinion of Imperia Online multi-national and multi-cultural community regarding game play, terms and conditions and other, not related to the game, topics. Each player has always the right to abstain from answering. Polls icon is located in the footer menu below the village map.
Increase of the population number. It is affected by Medicine level and the unlocking of Premium.
Base population growth: 1 х current population number/1000+50 multiplied by the speed of the realm.
Farms do not technically enhance the growth; they lower the value of population losses per hour and practically increase the growth in the later stages of province development when population number is way over farm capacities and losses are a really great.
For more information about growth click here.
The overall sum of population losses and population growth. If the net population growth is a positive value, population continues growing, if it’s negative, population number starts dropping progressively with every following hour until farm levels reduce the difference between farm capacity and population number.
The Premium package provides many bonuses non-premium players don’t dispose of, namely:
- 10% population growth bonus;
- 10% production bonus;
- 10% army attack bonus;
- Daily 10 Happiness points in all provinces and colonies;
- 10% army hit points bonus;
- double Caravan Station capacity;
- 20% shorter unit training time and 20% bigger barrack capacities
For more information about premium plan click here or see the in-game Premium menu.
In battle, each Army Unit has its Priority Deployment, that determines its position on the battlefield. The possible deployments include the Frontline, the Archery Line, and the Artillery Line. The Frontline priority can further broken down by Division: Flank or Center.
When combat begins, your chosen Formation will accommodate as much as possible the priorities of each unit. While the Battle Lines have no limits for their respective composing units, the Flanks and Centers do, which means that a unit will be positioned at its Priority Deployment only if there is available space there. If the priority Flanks or Center have already been occupied by other units, the remaining units which Priority Deployment can't be accommodated will be relegated to the other available Division of the Frontline.
Example: You enter battle with an army of 60% Spearmen and 40% Swordsmen, in a Balanced Formation. The Spearmen have Flanks as their Priority Deployment; the Balanced Formation, however, puts only 30% of your troops in the Flanks (15% in each Flank). Therefore, both of your Flank will be entirely constituted of Spearmen, but the remaining 30% Spearmen will be relegated to the Center, where they fight with penalties.
You should always attempt to fight in Formation which accommodates the Priority Deployment of all of your troops!
All Melee units have their Priority Deployment on the Frontline.
All Swordsmen units have their Priority Deployment on the Frontline Center.
All Cavalry units have their Priority Deployment on the Frontline Flanks.
Light and Heavy Spearmen have their Priority Deployment on the Flanks; Phalanx have their Priority Deployment on the Frontline Center.
All Archer units have their Priority Deployment on the Archery Line.
All Siege Engines, except the Battering Ram, have their Priority Deployment on the Artillery Line.
A message sent to a single player. Private messages arrive in green envelopes and are saved in Private tab of Messages menu. The correspondence between sender and receiver is chronologically displayed upon clicking on receiver’s name in Private tab - the oldest message is located at the bottom of the window and the newest one – at the top. Messages older than 2 weeks are automatically deleted.
1. Generation of wood, iron and stone as a result of hiring villagers in the mines. The more population a province has, the higher production values it will benefit from. Basic production for 100 civilians: 10 wood / 10 iron / 10 stone, which can be enhanced by Premium, terrain bonuses, fortress levels, Bureaucracy and alliance research Production.
2. An alliance research whose levels add 2% more to the production of all alliance members.
The profile contains many categories, which can be filled in by the owner if he desires to let other players know about his personality and interests. Information about performed in-game military deeds, alliance, allies, ranking position is also included. The profile is accessible through the menu Player information.
The main administrative unit in "The Great People". It is a common word for all territories in the zone around the capital which the player has conquered.
The terrain on which an annexed provinces is located - divided into six types according to the geographic relief. Each type grants different modifiers applied to resource production, attack, defense, units’ attack parameter etc.
To learn more about the province terrains’ characteristics click here.
The diamonds you have bought using one of the payment methods listed in Buy Diamonds tab of the Premium menu. Purchased diamonds can be used for all paid in-game extras and functionalities, including their donation to the alliance treasury, diamond gifts to another player during a Gifts session and diamond transfer between different realms within your global account.